AArch64 and x86_64 assembler code
AArch64
.text
.globl _start
min = 0 /* starting value for the loop index; **note that this is a symbol (constant)**, not a variable */
max = 30 /* loop exits when the index hits this number (loop condition is i<max) * _start:
mov x19, min
loop:
/* Convert loop counter to char */
add x15, x19, 0x30
adr x14, msg+6
mov x12, 10
udiv x13, x19, x12
add x16, x13, 0x30
cmp x16, 0x30
b.eq ones
strb w16, [x14]
ones:
adr x14, msg+7
msub x13, x13, x12, x19
add x13, x13, 0x30
strb w13, [x14]
/* Print the message */
mov X0, 1
adr x1, msg
mov x2, len
mov x8, 64
svc 0
/* ... body of the loop ... do something useful here ... */
add x19, x19, 1
cmp x19, max
b.ne loop
mov x0, 0 /* status -> 0 */
mov x8, 93 /* exit is syscall #93 */
svc 0 /* invoke syscall */
.data
msg: .ascii "Loop: #\n"
len= . - msg
The code begins by defining constants `min` and `max`, setting the stage for a loop that will iterate from 0 to 29. It then jumps into the `_start` function to kick off the execution.
Within the loop labeled `loop`, the magic unfolds. Each iteration, the loop counter (`x19`) undergoes a transformation into characters, eventually forming a sequence from '0' to '29'. Alongside this conversion, a message "Loop: #" is constructed, where '#' represents the current iteration count.
But there's a twist. The code also checks if the character is a '1', appending an additional character if it is.
After each iteration, the constructed message is printed, showcasing the progress of the loop. With each number incrementing by one, the loop advances until it reaches the predefined `max` value.
Once the loop completes its cycle, the program gracefully exits, leaving behind a trail of numbers and messages that were meticulously crafted through the assembly instructions.
In conclusion, this humble assembly code snippet serves as a window into the fascinating world of AArch64 programming. It's a reminder of the beauty that lies in the intricate dance of instructions and data, shaping the behavior of our digital devices.
x86_64
In this code, I've initialized constants `min` and `max`, setting the stage for a loop that counts from 1 to 30. The `_start` function marks the beginning of our journey.
Within the loop labeled `loop`, each iteration involves converting the loop counter to characters and storing them in memory. If the character is '0', an additional character is appended.
Once the loop completes its cycle, the message, showcasing the progress of the loop, is printed. With each number incrementing by one, the loop advances until it reaches the predefined `max` value.
Reflecting on this code, I'm struck by its elegance and efficiency. It's a testament to the power and versatility of x86_64 assembly language, where even simple tasks are executed with precision.
In conclusion, this humble assembly code snippet offers a glimpse into the fascinating realm of low-level programming. It's a reminder of the beauty that lies in the intricate dance of instructions and data, shaping the behavior of our digital systems.
As I continue to explore the depths of assembly language programming, I eagerly anticipate unraveling more mysteries and uncovering new insights along the way.
Comments
Post a Comment